A player character may sometimes be based on a real person, especially in sports games that use the names and likenesses of real sports people. Historical people and leaders may sometimes appear as characters too, particularly in strategy or empire building games such as in Sid Meier’s Civilization series. Curiously, in the case of Civilization, a player’s chosen historical character is the same throughout the course of the game despite the fact that a campaign can last several hundred years before and after the lifetime of the real historical persona. Such a player character is more properly an avatar as the player character’s name and image typically have little bearing on the game itself. Avatars are also commonly seen in casino game simulations.
In many computer adventure games, and especially first-person shooters, the player character is an anonymous person with no character history or backstory. Typically, this is intentionally done by the game creators so that the player may simply imagine themself in the adventure without being required to play a character who is of a different age, race, gender, or background.
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The Stranger in the Myst franchise is such a character. In most such games, the player character has no onscreen dialogue and non-player characters will typically address the player as though they don’t expect a verbal response. They will never call the player character by name and will always address the player in a gender-neutral form. This is also frequently found in real-time strategy games such as Dune 2000 and Emperor: Battle for Dune. In such games, the only real indication that the player has a character (instead of an omnipresent status), is from the cutscenes during which the character is being given a mission briefing or debriefing; the player is usually addressed as “general”, “commander”, or another military rank. In gaming culture, such a character was called Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person, abbreviated as AFGNCAAP (pronounced “afgan-cap”); a term that originated in Zork: Grand Inquisitor where it is used satirically to refer to the player. Such games are also known for lacking mirrors that a player may directly look into.
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